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In "Aims", which is important to survive for four minutes, it is very important to be able to judge the movement route immediately by grasping the shape and characteristics of the map.
In this article, we will introduce the features of the Biggie Bank Tower and the bath route at the start of the battle.
Also, if you select the practice area from the battle menu, you can walk around the map freely, so if you want to actually check it, use it here.
The biggy bunk tower is a map of the buildings lined up, making it easy to understand.The shape is close to the polar central, so it can be said that it is a familiar map.
What is characteristic is that the center of the map where the large safe is located has a double structure on the ground and underground.
It is divided into a large safe located on the 1st floor of the building and underground that can enter the stairs and outside roads, so it will be gathered from two routes.Depending on the route, it is not impossible to aim for a big safe from the opening, so it will be a fast -developed battle.
▲ In addition to inside the building, it can also invade underground from outside roads.
In the Biggie Bank Tower, a bus runs on the center, the middle, and the outer periphery in A, B, and C.
Route A enters the basement and passes directly below the large safe.If you get down in the center and go up the stairs, you can immediately attack the large safe.
ATMs and Gokutenkun are also hardened, so it's a map that you can get off early and enter the battle rather than staying on a bus for a long time.
Below, we will introduce how to move Gokten -kun on each route and prioritize the destruction of ATM.
● In the case of a safe route A route, you can go to the big safe in the shortest time if you get off after entering the basement.
Theory is to earn a pole in the underground ATM, or defeat the surrounding Gokten -kun and raise the level before proceeding.However, since the basement tends to be a fierce battlefield, there is a high danger unless it is a gang that is specialized in combat or a durable tank.
● Even if you get off before and after the ground progress route, you can aim for ATM and Gokuten.
After entering the basement, you often encounter a player on the B route, so it is ant to get off first.If it is a sprinter, this route can be captured more stably.
In the case of Route B, there are three points that ATM and Gokuten are dense.
It is best to decide the timing of getting off according to the number of people left on the bus, but if you want to raise the level from the opening, get off to one of the three points.
It is also effective to go down to a place with few people and move into the central building.There is a certain Gokten -kun around the building, so you can proceed inside with some level.
Most C routes do not pass the points with ATM and Gokuten -kun.
If you want to raise the level from the opening, descend where the first ATM is where you are.If you want to avoid the battle, it is recommended to stay on the bus until the second half, get off the building and head to the building.
エレクトラ | ありしあ | M.ホット | 狡噛慎也 |
ディーゼル | M.ローズ | ネモ | ダンテ |
インセイン |
Mr.ジャッジメント | 竜児&みかん | エマ |
神門 | アンチ |
対応機種 | iOS/Android |
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価格 | 無料(アプリ内課金あり) |
ジャンル | アクション |
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メーカー | NHN PlayArt |
公式サイト | https://app.nhn-playart.com/aims/lp/ |
配信日 | 配信終了 |
コピーライト | ©NHN PlayArt Corp. |